My favorite thing we have done so far has been adding navigation in flash. I like watching things that I drew move around the screen. The thing I liked the least was drawing out each screen on paper. I'm not that good of a drawer and don't like drawing much either. I like how we're being graded. We aren't being graded as much by our quality of work as by the amount of work and participation we do. If I could change the class in any way, I would probably only make the internet cooperate more. I tell all my friends about this class and tell them that they should try and join it next year. The main reason I do this is because I like the class and think that they would to. To view some of our teams drawings, go to
http://www.myglife.org/usa/wv/lhswiki/index.php/Team:Elite_Shuffle
Monday, November 16, 2009
My Favorite Part of Class
Posted by AWilliams at 8:20 AM 1 comments
Thursday, November 12, 2009
Adding Navigation

We have been practicing using the four types of navigation in flash. The four types are fram-by-fram, guided motion, shape tweening, and motion tweening. Figuring out how to do guided motion was the hardest to do, but once I figured out the process, became the easiest one for multiple objects. I'd have to say that fram-by-fram is the longest and hardest. Guided motion is the type of motion that we plan to use the most when we make our game.
Posted by AWilliams at 8:40 AM 2 comments
Friday, October 30, 2009
Drawing in Flash
We have been drawing the background to our game pages in flash, this has be hard. The line tool has been one of my best friends while making the game pages. We've gotten far, we only have about 3 or 4 pages left to do, that means that we've compleated about 8 pages. Soon, we will start adding characters. When we get finished with that, It will be time to start adding buttons aon motion. We've been hard at work, and I am pleased with what we have acomplished so far. I'll keep you updated.
Posted by AWilliams at 8:45 AM 1 comments
Wednesday, October 28, 2009
Technology can be a pain
Sometimes, technology can be a serious pain, like when I first started getting an MP3 player. The first one I had just randomly stopped working after having it for 10 days. My second one that I got was a trade in for the first one. After having it for a three days, I accidentally got a little bit of water on the screen and it somehow seeped in and the screen no longer worked. About three months I finally got a new MP3. It was great, I had it for eleven months without anything wrong, but I got the memory full, so i decided to buy a SD card for it, when i did this, it deleted all my songs and ruined my MP3. Because I had it under warranty, I was able to take it back to the store, thy sent it to the companies workshop, and when they couldn't fix it, gave me all the money back. I curently have an iPod and have had it for almost a full year. So far, it has been just perfect for me, I would hate it if something caused my iPod to tear up.
Posted by AWilliams at 9:45 AM 0 comments
Tuesday, October 13, 2009
Planing Your Game
Posted by AWilliams at 9:30 AM 3 comments
Wednesday, October 7, 2009
Paper Prototyping: The Gamble of a Lifetime
We finally got our paper prototype made. At first, we had a hard time choosing who would be the speaker for our group, we decided that since Honaker came up with the idea, he should be the speaker. I was the one flipping each new page over, and Brock held the camera.
The name of our game is "The Gamble of a Lifetime". I think we have one of the hardest games to make. I'll be sure to keep you all updated on the work of our game.
Posted by AWilliams at 9:36 AM 0 comments
Friday, October 2, 2009
Mountaintop Removal Blogs
I chose Mountaintop removal as my game idea that I'd like to do. I had to look for three blogs that talked about my Idea. This was hard because not many people posts blogs that talk about mountaintop removal. I finally was able to find three, all of which seemed to raise points that I see everyday in my home town. All of these gave ideas of coal companies and the ideas of the people that live in those areas. With the help of these blogs, I should be able to make my game as informative as posible.
Posted by AWilliams at 9:18 AM 1 comments
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